The Art of
Logo
Since pre-Web times, a logo has been a piece of graphics and/or text used as a
company's symbol---a corporate identity. On the Web, logos play an even more vital
role: They often serve as the main graphic heading---or a part thereof---on the
page and, consequently, the visual center of the entire page design.
Big
companies can afford placing attractive, frequently changing, eye-catching visuals on their pages. These visuals play the role of
cover photos in magazines: A magazine's logo or title is still there, set in
traditional font and providing for easy identification, but what really stops
your eye is that big juicy photo and other graphics arranged on the page.
Throughout the magazine is the presence of the corporation.
On
the Web, however, it is decidedly different from a magazine or other print
media. For the majority of middle-sized businesses, temporary projects,
personalities, and other beings deserving a web site of their own, a well
crafted logo is the first and foremost place to show off the site creator's
artistic skills. Indeed, it's the quality of your graphics that many
first-time visitors rely on to decide whether your page's worth delving a bit
under the surface---and often the logo is literally the first piece of graphics
they see.
The media, or the materials you work on in Part I include: Forms, Colours, Fonts, and Finishes.
The abstract "tools,"
that is, concepts you apply to your media are:
Proportions, Contrast, Repetition, and Nuances (variance). These terms
all emphasize and enhance the creation and development of a successful Logo Design which conveys
an important message to the customer.

Forms
The
world we live in is primarily the world of forms. Even if colour, lines, shades and surface
textures were totally missing, the majority of objects around us would still be
recognizable by their forms or shape. So it is quite natural to
appreciate the dominance demonstrated by shape in the recognition of a logo.
Often
when you start a logo project you already have some clues about what real world
objects it must allude to. Say, an agricultural company may want to have
a plant in its logo, a publishing house may want a book, and Apple Computers
obviously wants an apple.
But it's not often as straightforward as this. In fine arts, people are
pleased by naturalness or natural-looking fantasies; in logos, they favor
abstraction and simplicity. Thus, in professional logos it usually
requires some guesswork to realize how the shape relates to the main idea of
the composition.
The
term, "Abstract" means "purified, cleared of all non-essential
components." But it doesn't always mean "simple" and never
means "boring." Just a square or a circle won't do. When
working with shapes, you should strive to find an unusual view, a peculiar
combination, or a strange rendering of basic forms. It is perfect if,
looking at your form, a viewer can see that it's built on a simple principle
and at the same time realizes that it would be difficult to reproduce it,
either by hand or on the computer. For instance, the rule governing the
density of the lines on FIG. 1
is fairly obvious, but it
is not so obvious how to achieve similar results unless you know this
particular trick. This "know-how" is the hidden added value
that arrests viewers' eyes even if they're not actually interested in the
techniques used.
Logos
begin by the designersÕ playing with forms and making associations to the text
or font. For example, if a company named ÒAudio-VisualÓ required a logo design, then the letters ÒAÓ and ÒVÓ
would figure prominantly in the overall design. Most computer drawing programs
offer tools for making rectangles, polygons, and ellipses that are easy to
manipulate and tweak and retain the accuracy of the form. And in a
surprising number of cases, these simplest forms are sufficient. You may
not even happen to employ straight lines or Bezier curves tools.

If
you have a predefined idea to present in your logo (such as a plant or a book),
start from trying to reproduce it with these geometric forms. If you have
none, just go wild and play with the forms as a child would play with paper and
crayons. A couple squares is a good starting point and then explore
various relationships by moving, rotating, and resizing them.(FIG.2) Soon a type of configuration presents itself for
consideration. The two squares, flattened to different levels show some
kind of a spatial, 3D scene; they seem to point with their rightmost angles to
a location that is somewhere in front of the plane of drawing.

In
the example above (FIG.3) the aspect of 3 dimensionality comes
through and provides a spark of inspiration upon which to build. By combining the two squares as shown
on Fig. 3 brings the point of perspective to the surface of the drawing
and greatly intensifies the impression of a 3D construction. The next
logical step miight be to add
another square and to squeeze it even more (Fig. 4). This makes the appearance of a fan-like posy quite
obvious and persuasive.
![]()
Once
the abstract composition has acquired a third dimension and other real-world
traits, it starts to matter where the top and the bottom are and how the
gravity interacts with the thing. Usually viewers tend to not trust
artwork compositions that seem to ignore gravity too carelessly. In our
case gravity implies a lot since the bunch of squares we've created may be
easily regarded as consequent "movie frames" of a flat square falling away from the eye. By rotating the composition
90 degrees, it seems to sit upon itself and the issue of gravity and weight are
apparently solved in terms of viewer perception. (FIG.5)

But
there's something more to it. In the world of forms, right-to-left occurs
to be no less important than top-to-bottom. Trained by years of reading,
we tend to scan any graphic, especially if it contains text, from left to right
and from top to bottom. Our logo, too, has some preferred angular
direction due to its asymmetry---but this direction is in conflict with our
perception. Looks like the thing is unstable, about to fall. It
creates a sense of direction that perhaps instills in the viewer the concept of
forward motion---audio/visual (technological connotation, innovative thought,
etc)
The
letters themselves now almost appear in the imagery and lend themselves to the
identity which is to be communicated. Is it only coincidence that the
triangular forms mirror the triangular letter initials that are to be used in the name? The idea of a forward thinking company on the leading edge of
technological advancement seems to come through quite clear in this example by
noting the location of the ÒA and the ÒVÓ. Not quite.
There are other considerations which need to be addressed as well; colour is one important
example.

Colors
Now
that the form has been developed its time to give it some colour--and to
discuss the role of color as a media in logo making. Colour can play a
decisive role towards completing the effectiveness of your Logo Design. It may present a psychological,
emotional or symbolic meaning to the logo depending on the colours used. This is strong persuasion. A little understanding of colour
associations might help in
determining which of the millions of colour choices are available or necessary
to the design. If your logo is
intended for displaying on the Web, it is preferable to use the so-called
browser safe palette to avoid dithering on 256 color monitors.
Apart
from that, there are lots of other restrictions on the use of colors.
First of all, colors must not be many. (There may be hundreds of
in-between hues to demonstrate gradation-but primary colours are the most
desired) As with form, color solution of a logo favors reservedness and
simplicity with due consideration for design principles. Of course the overall impression is
your ultimate criterion, but this simple approach will at least prevent you
from doing many common mistakes
Colour
itself is decomposed along three axis: HSV, where H stands for Hue ( the colour itself-purity
of colour), S stands for Saturation (the proportion of the pure colour) and V
stands for value (greys plus colours-also called luminosity) or the overall
brilliance of a colour. Most professionals
deal with colours in terms of HSV; for example, most designers will divide colours into either
warm (red, yellow, etc) or cool (blue, green, etc)hues. (FIG 7)
One
more---and probably the most important---consideration is that colors should
help express the logic of the form, not conflict with it. For instance,
if your logo represents a book, you can paint it all in one
color (say, red), but you can't make the cover light yellow and the
pages brown (i.e. darker), because this contradicts to our real-world
experience saying that book pages are always at least as light---or
lighter---than the cover. In other words, you're welcome to transform the usual colors associated with objects, but you
cannot totally disregard them.

So,
then, what about our sample logo? What is the logic of its visual
shape? The three squares shown at different angles obviously represent
three stages of a process, or three members of one sequence; it would be
natural to paint them in three colors that, too, form an outspoken
sequence. In nature, of the three HSV parameters (hue, saturation, value)
only the value, i.e. brightness, can serve as a base for forming such a
sequence. Indeed, one color may appear darker or lighter (e.g. depending
on light conditions), but as soon as it changes its hue or saturation we most
probably won't consider it the same color any more---the logic of transition
will be broken. (FIG.8)

Fonts
The
only significant part that's now missing in our logo is the company's
name. To say the truth, it is rather unusual because typically textual
part of the logo is given high priority and is designed at early stages when
the main form is being chosen. Often the form of letters in the company
name, set in the chosen font, serves as the main graphic idea and defines the shape. Further modifications can only hope to
strengthen the idea--and---the inclusion of text below the logo will cement the
literal/visual message more concisely.
Fonts
can be done using either upper case or lower case letters, depending on the
type of message to be conveyed. In
this instance the use of lower case letters, even in the first initials create
a uniform rectangle which will not impede the simplicity of form and message. (FIG.9)
Why
lowercase? Simple: A mix of uppercase and lowercase would create an
uneven "bounding box" for the text string, with the capitals breaking
out of the top of the frame.
That's why the requirement of simplicity in logos definitely favors
either all-lowercase or all-uppercase styles, and not a mix of the two.

Now
let's choose a font for the title. In the world of fonts, one may give plenty
of advice---and still give none at all. The common knowledge about serif
fonts being "old-fashioned" and "easy to read" and sans
serif fonts being "modern" is correct but it says nothing. You
almost never know which font will look best in your case until you try and see
for yourself. The other way of putting this is that much more than one
font is able to create a harmonic collocation with other components of the
logo, provided you choose the right size and proportions of letters.
Try
to not to be too original and
decorative. Unusual script-like fonts may be way cool, but they require
enormous amount of artistic skills and experience to inscribe them into a logo
the right way. I'd recommend that you choose one of the good old,
time-proven typefaces such as Baskerville or Schoolbook. Times is another
common font type--it would be advisable to try a font type that is effective
and yet not so widely used by others.
Finishes
The term "finish" is an umbrella term for
all that you do with your logo after you've finally decided that both the
visual and the text are ready, sit in their proper places and have their proper
colors. Finishes include various decorations such as surface textures,
drop shadows, highlights, gradients, transparency, etc. This category is, all
in all, a sign of modern computerized technologies-and based on the almost
limitless possibilities of effects which can be utilized in a design.
People
generally believe that cool finishes is what makes their graphics
professional. Far from that. Finishes may give, as the word
implies, a finished appearance, but no amount of drop shadows will improve a
logo which is designed poorly with regard to its shape or color. Strictly
speaking, finishes do not represent a separate media, so in applying them refer to all the principles outlined
above. One mustnÕt spoil an effective design with a lot of superficial
finishes which may tend to undermine the overall effect.
Note how the dot above the "i"
comes close to the point where the squares' corners converge---but does not
coincide with it. One general form-related principle is that lines and points that come
close enough tend to "snap" at each other in the urge to reduce the
overall number of elements in the picture. So let's move the text a bit
so that the dot above "i" covers exactly the point of
convergence. Notice the A and the V separated by the lightning bolt or
electronics symbol. (does the
company idea become more apparent?) (FIG. 10)
Basically
our logo is ready. Other finishes that can be applied are something which
can either improve or diminish the entire effect--try them but dont commit to a
finish unless it absolutely improves the logo design overall.
The
last word on finishes is that many of them look cool when you zoom into your
logo full-screen, but turn into mud and scratches when the logo is reduced to
the real-world size. This could minimize its effectiveness if used perhaps
on a letterhead or envelope. A
logo design must stand on its coherency of design and be able to withstand any
changes in scale and still produce the desired effect.
Once
a computer is employed in the modifications and final development of a logo,
then the design becomes one that can be changed in terms of size, colour, finish, value or intensity with a minimal
amount of effort. The logo
communicates proudly the type of business, the style of the business and the
perceptions involving the business in a clear concise manner. The message is simple; so simple in fact that once the idea of
the actual name gets lost, the logo itself will continue to sell the company ideals.


Study Questions
KO-10
1. What can be determined about the company shown in
the previous article? Discuss what
the company is trying to sell, what its business is all about, and the type of
company they want to project to the public from the logo design. Provide
reasons for your answers.
2. How can colour affect the message that a logo
design might want to convey.
Provide three examples of particular colours and the message they
portray.
3. Discuss each of the four Media used for the
development of a logo design.
4. Discuss
the abstract
"tools," or concepts you apply to your media.
5. What are some ways in which modifications could be
made for a logo design? Explain the various changes one could employ.
6. What are some examples of a ÔfinishÕ effect?
TO-10
7. What are the definite advantages to creating and
developing a logo on a computer?
What are some of the advantages to creating and developing a logo
using pen and paper? Which provides the best possible solution to proces, and which
provides the best solution to the aspect of product? Explain your answer.
CO-10 AO-10
8. Create a logo based for your pinhole camera. All consideration discussed in the previous article should be fully utilized in the develoipment of your logo design. Finally, provide a brief explanation of how your logo works and your choices of form, colour, etc.