

A
forerunner of today's comic strip can be found in an Egyptian wall decoration
circa 2000 B.C. In successive panels it depicts the actions of two wrestlers in
a variety of holds. In one of Leonardo da Vinci's most famous illustrations, he
shows how the limbs would look in various positions. Giotto's angels seem to
take flight in their repetitive motions. The Japanese used scrolls to tell
continuous stories.
Since the
beginnings of time, human beings have tried to capture a sense of motion in
their art. From the eight-legged boar in the Altamira caves of Northern Spain
to paintings alongside the remains of long-dead pharaohs, this quest for
capturing motion has been a common theme throughout many of mankind's artistic
endeavors.
True
animation cannot be achieved without first understanding a fundamental
principle of the human eye: the persistence of vision. This was first
demonstrated in 1828 by Frenchman, Paul Roget, who invented the thaumatrope (left, click to stop). It was a disc with a string or
peg attached to both sides. One side of the disc showed a bird, the other an
empty cage. When the disc was twirled, the bird appeared in the cage. This
proved that the eye retains images when it is exposed to a series of pictures,
one at a time.
Two other
inventions helped to further the cause of animation. The phenakistoscope, invented by Joseph Plateau in 1826, was a circular card with slits around the
edge. The viewer held the card up to a mirror and peered through the slits as
the card whirled. Through a series of drawings around the circumference of the
card, the viewer saw a progression of images resulting in a moving object. The
same technique applied to the zeotrope. In 1860, Pierre Desvignes,
inserted a strip of paper containing drawings on the inside of a drum like
cylinder. The drum twirled on a spindle, and the viewer gazed through slots ot
the top of the drum. The figures on the inside magically came to life,
endlessly looping in an acrobatic feat.
The
development of the motion camera and projector by Thomas A. Edison and others
provided the first real practical means of making animation. Even still, the
animation was done in the simplest of means. Stuart Blackton, issued a short film in 1906 entitled Humourous
Phases of Funny Faces where he drew
comical faces on a blackboard, photographed them, and the erased it to draw
another stage of the facial expression. This "stop-motion" effect
astonished audiences by making drawings comes to life.

In the
early twenties, the popularity of the animated cartoon was on the decline, and
movie exhibitors were looking elsewhere for alternative entertainment media.
The public was tired of the old formula of stringing sight gags together
without including a story line or any character development. What the art of
animation could accomplish was not yet evident in this period, except for in
the works of Winsor McCay such as Gertie
the Dinosaur, 1914. Mccay's major
accomplishment was the fact that he had developed a character in his dinosaur,
something that had previously only been seen in Otto Messmer's, Felix the Cat. McCay's piece had a galvanizing effect on audiences. The notion of a
dinosaur coming to life on the screen was astonishing. Of all the early
animations, Felix the Cat
developed the strongest screen personality, but failed to develop any further,
relying on crude visual tricks to entertain the audience as opposed to
developing a stronger screen persona.
"Plots? We never bothered with plots. They
were just a series of gags strung together. And not very funny, I'm
afraid." - Dick Huemer, 1957
At this
time, many of the animations were based on primitive gags and violence, which
is still true of cartoons today. One character would beat another mercilessly,
only to have his victim instantly recover and return the favor. Perhaps the
hero would swing his sword and reduce the villain to baloney slices, only to
have him reappear as if magically rejoined.
A big
change came over the industry in the mid twenties: commercialization. Big
studios took over the smaller cottage industries and set standards for
animation. Animators were given quotas on the number of drawings they had to
produce a day. Cartoons now had to manufactured in quantity and cheaply.
The same
gags were worked and reworked. Audiences became apathetic as the novelty of
seeing drawings come to life wore off. This caused a depression in the
animation business that coincided with the depression in the economy of the
United States.
Study questions KO 10
1. What do you need to understand in order to achieve true animation?
2. Describe in your own words the inventions of Joseph Plateau and Pierre Desvignes.
3. Why was Stuart BlacktonÕs animation considered stop-motion?
4. What was McCayÕs major accomplishment?
5. What were early animations based on?
6. What changes took place in the 1920Õs?